About
I am a computer engineering graduate from Université de Sherbrooke constantly looking for creative ways to solve fun problems using computers. I do prefer to work in rather unknown territories and adapt every solution to the current needs as best as I can. After a few months taking in Québec's nature, I am ready to take on any challenge.
In the past, I got to participate in many various projects but I mainly built internal tools to provide a better service for our users. Some of these projects led to contributions to various OSS projects within different organizations. Most of my profesionnal endeavors targeted the web (or mobile) space but I did get to work on some embedded solutions. SAUM is a great example of this.
In my free time, I usually work on yet another side project, find random hobbies or I go out and try to move a bit. Recently, I have been when there is snow, when there is none and training with all year round.

Experience
- May — August 2024Co-opDeveloped Alix - a management and tracking tool for SME. Developed internal tools to facilitate customer support. Reduced latency within the project for recurring jobs.
- JavaScript
- TypeScript
- React
- Node.js
- PostgreSQL
- September — December 2023Co-op | OSSDeveloped an ETL process using Substreams and ClickHouse to index various blockchains and power multiple 'token apis'. Contributed to OSS for TheGraph.
- TypeScript
- Bun
- Substreams
- TheGraph
- ClickHouse
- September — December 2022Co-opDeveloped internal tools to monitor in real time every EV charging station networks in North America. Used tools to migrate networks from one server technology to another without incidents.
- TypeScript
- React
- C#
- ASP.NET
- IoT
- May — November 2021Co-opUpgraded a home IoT device by adding support for BLE and a control application. Developed an admin portal for school boards. Performed QA (manual and automatic) on medical eye software.
- TypeScript
- React
- React Native
- Angular
- HTML/CSS
- IoT
- September 2019 — July 2020R&D using Microsoft's HoloLens. Designed a shared virtual 3D environment for AR and VR. Evaluated the technological possibilities using AR and VR for medical applications.
- Unity
- C#
- HoloLens
- R&D
- AR/VR
Projects
- SAUMUniversal and modular sensor stationBuilt a independent and submersible physical station to monitor climat change in Canada's northern lakes. Associated with UdeS. Deployed at Churchill (North of Manitoba) in August 2024.
- Satisfactory resolverCustom graph building tool for SatisfactoryA custom tool to easily graph out factories in Satisfactory and compare various recipe options. Made for fun and to explore graphs more. The project has its qwerks but it meets my specific needs.
- Trampoline IntercitéWebsite for a local sports organization. This project was initially used as a learning experience and as now evolved in a larger goal. A full administration portal and a complet CI/CD pipeline are currently in the works.
- CribbageCard game engineSimple cribbage game engine made in Go. Handles every rule and various point variations. Async hooks to link up any user-facing solution (web UI currently in progress).